
Viking Axe
High-quality game-ready hero asset with detailed PBR textures and optimized geometry for AAA game production.
Selected projects from 18+ years of 3D industry experience — from game-ready assets to museum AR experiences.

High-quality game-ready hero asset with detailed PBR textures and optimized geometry for AAA game production.
High-performance resonance exhaust: 3D scan → reverse engineering → production prep. From laser scan data to precise flat patterns.

Extreme macro photogrammetry of stonefly larvae for an AR exhibition at the Natural History Museum Bavaria. Mesh optimization, baking, and glTF export for realtime AR.
Complex 3D product animation for OILES suspension bearings: VW ID.3 car rig, morph animation 'Evolution of Bearings', Blender Eevee + DaVinci Resolve.

Development and optimization of AR assets for the Alfried Krupp Foundation: Villa Hügel, Prussian G10, Chrysler Building, offshore wind turbine.

Multi-layer AR asset for Apple Vision Pro: Charly Körbel's brain in the permanent exhibition 'Brains'. MRI scan to realtime, layer-by-layer animation.

Car shading & texturing for Emmy-nominated Apple TV+ miniseries. 20 vehicles (clean/dirty), Blender, Substance Painter, ACES pipeline, Stormborn Studios.

Artistic multicolor 3D print project: Gedern Castle in vibrant colors — 6-color print with specialized filaments.

Smartphone-based photogrammetry of a wild boar skull. 40–50 photos, RealityCapture processing, PBR textures, Sketchfab 3D viewer.

VFX & motion design for Malcolm in the Middle — commercial campaign with photorealistic elements and compositing.

Technical art, shader development, and environment design for Speechbound — A Language RPG by Moonspire Games.

High-end product visualization for two iconic spirit brands. Photorealistic 3D renderings, lookdev, lighting, and compositing.
Hero Assets, Props, Characters
High-Res Scans, Nature, Industrial
Museum AR, Product Viz, Spatial
Reverse Engineering, Manufacturing
Shaders, Fluid Sim, Audio-Reactive